UI Design

Design challenge

UX Design

Digital Nomad

My Surf

Perth Virtual Flashback is a short XR challenge focused on creating a concept that connects the modern cityscape with its historical layers through virtual reality. The goal was to develop a clear, accessible direction for a quick “time-flashback” experience in the streets of Perth visually intuitive and easy to integrate into the urban environment.

Year:

2020

Category:

XR/VR concept

Client:

City of Perth

Duration:

3 weeks

Location:

Perth, Western Australia

Tools:

Figma

Design process:

Design Thinking

Cíty

History

Message

XR/VR

All about the user :

User Research

To gain a detailed understanding of how the surfboard rental process works and what is needed, I used the Internet, social networks, and short interviews on the beach.

Pain Points

Information:

There is a surf school nearby, but I don't know where they can rent a board.

Interaction:

Being alone is good but being lonely is bad

Experience:

Existing sites usually provide unclear user experience.

User Personas

Personas were selected by conducting user research and identifying common pain points, that frustrate and block the user from getting what they need from a product.

User Journey Map

It is the series of experiences Carlos has as he achieve a specific goal. It was built on the his experience.

I developed a user journey map of Mark's experience with the site to pinpoint potential pain points and identify areas for improvement.

Goal

Check and improve credit score, apply for an appropriate credit plan and related credit card.

Refining Design

On this step, first I created a static, high-fidelity Voo's app design (keeping in mind all the conclusions from the previous phase of usability studies) that is a clear representation of a final product called design mockups.
After that, I created a high-fidelity prototype of the app.

Digital wireframes

These are a high fidelity design that represents a final product

I created all the app pages mockups, incorporating the right design elements such as typography, color, and iconography. I also included captivating and visually appealing images, and developed all the necessary components and elements.
The goal was to demonstrate the final Voo's app in as much detail as possible.

Mockups

These are a high fidelity design that represents a final product

I created all the app pages mockups, incorporating the right design elements such as typography, color, and iconography. I also included captivating and visually appealing images, and developed all the necessary components and elements.
The goal was to demonstrate the final Voo's app in as much detail as possible.

On this step, first I created a static, high-fidelity Voo's app design (keeping in mind all the conclusions from the previous phase of usability studies) that is a clear representation of a final product called design mockups.
After that, I created a high-fidelity prototype of the app.

The project schematically :

Outcome

Now, finally, it remained to pay attention to several takeaways and plan some further steps.

Takeways

The series of hand-drawing frames that visually describe and explore a user's experience with a product. 

Impact:

Our target users have described Credroad's design as intuitive and user-friendly, allowing them to easily check and improve their credit scores, find all necessary information, and choose the most suitable credit plan.

What I learned:

The main thing I learned that even a small change can have a huge impact on the user experience. The most important takeaway for me is to always focus on the real needs of the user. 

Next Steps

The series of hand-drawing frames that visually describe and explore a user's experience with a product. 

Conduct follow-up usability testing on the new app iteration.

Identify any additional areas of need and ideate on new features.

© Help Center
(WDX® — 01)
Clarifications
© Help Center
(WDX® — 01)
Clarifications
© Help Center
(WDX® — 01)
Clarifications

FAQ.

Defining outcomes through a transparent process and honest dialogue.

01

What services do you offer?

02

What is your typical process?

03

How do you identify what users truly need?

04

Why invest in research instead of jumping straight into design?

05

What is your primary goal when designing an interface?

06

What exactly is the "output" of your work?

What services do you offer?

What is your typical process?

How do you identify what users truly need?

Why invest in research instead of jumping straight into design?

What is your primary goal when designing an interface?

What exactly is the "output" of your work?

What services do you offer?

What is your typical process?

How do you identify what users truly need?

Why invest in research instead of jumping straight into design?

What is your primary goal when designing an interface?

What exactly is the "output" of your work?