What did your city look like before it became what you see today?

What did your city look like before it became what you see today?

Virtual

History

Digital

City

Virtual

History

Digital

City

Perth
Virtual Flashback

Perth Virtual Flashback is a short XR challenge focused on creating a concept that connects the modern cityscape with its historical layers through virtual reality. The goal was to develop a clear, accessible direction for a quick “time-flashback” experience in the streets of Perth visually intuitive and easy to integrate into the urban environment.

Year:

2020

Category:

XR/VR concept

Client:

City of Perth

Duration:

3 weeks

Location:

Perth, Western Australia

Tools:

Figma

Design process:

Design Thinking

Virtual

History

Digital

City

Virtual

History

Digital

City

“I want to explore what Perth looked like back then.”

Virtual

History

Digital

City

Virtual

History

Digital

City

EMPHASIZES

Speak with people

To check if a “time-flashback” idea made sense, I talked to locals and visitors around Perth. People told me they love old photos of the city, but current tools feel distant online galleries, archives, social media.

They wanted something simple they could use directly in the streets, at real places. These insights confirmed the interest in an easy way to explore Perth’s past on-site.

XLS DATA

"The gallery near me or the internet are the places I go most often. There is a similar page of old photos on social media for Perth, but it’s something quite different if you compare them in person."

Jane Dunhill, Local student

DEFINE

Key insights of potencial user needs

Based on all the information from the interviews, I have mapped all the notes and divided them into two main categories.

1. Emotional curiosity

1. Emotional curiosity

"People are genuinely curious about Perths past and want a connection to real places."

man wearing black t-shirt

Old photos are cool, but I want to see them in the real place.

  1. Visual & AR based expectations

"I want to see changes

over time visually."

woman in black blazer covering her face with her hand

Old photos are cool, but I want to see them in the real place.

  1. Simplicity & ease of use

"Users expect an extremely simple, clean, accurate, cool experience."


a woman sitting at a table with a cell phone

“I’d only use it if it’s accurate and straightforward.”

Virtual

History

Digital

City

Virtual

History

Digital

City

My aim was to devise a unique app designed specifically for Perth to encourage a perception and view of the city in a historical and contemporary context.

DEFINE

Creating personas

Perth Virtual Flashback is a short XR challenge focused on creating a concept that connects the modern cityscape with its historical layers through virtual reality.

The goal was to develop a clear, accessible direction for a quick “time-flashback” experience in the streets of Perth visually intuitive and easy to integrate into the urban environment.

DEFINE

Competitors Audit

To compare the competition, I tried to find the same or similar projects that already exist. The virtual tour is more likely to be used as an app that does not force the user to travel around the city as is the case with Perth Virtual Flashback. Also, the apps I could compare had major technical issues.

IDEATION

Mapping user flows

To transform the concept into a functional experience, it was essential to define a clear structure. I utilised user flow mapping to better grasp the entire process. This approach helped me visualise the user journey and streamline interactions from launching the app to putting on the glasses and immersing oneself in history.

IDEATION

Thinking of the concept

To get a better idea of what the project could look like, I used design thinking and narrative storyboard techniques.

SKETCH

Digital Wireframes

For the wireframe I chose digital sketching. The visual thinking technique helped me to categorize the individual parts of the process and select the most important ones.

Virtual

History

Digital

City

Virtual

History

Digital

City

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Clarifications
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Clarifications
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Clarifications

FAQ.

Defining outcomes through a transparent process and honest dialogue.

01

What services do you offer?

02

What is your typical process?

03

How do you identify what users truly need?

04

Why invest in research instead of jumping straight into design?

05

What is your primary goal when designing an interface?

06

What exactly is the "output" of your work?

What services do you offer?

What is your typical process?

How do you identify what users truly need?

Why invest in research instead of jumping straight into design?

What is your primary goal when designing an interface?

What exactly is the "output" of your work?

What services do you offer?

What is your typical process?

How do you identify what users truly need?

Why invest in research instead of jumping straight into design?

What is your primary goal when designing an interface?

What exactly is the "output" of your work?